Pictured: Sound Shapes
Criteria: Video game music with little exposure or no release outside the game.
After editing down my behemoth draft for what felt like forever, I have my own VGM list! As I’ve known most of these for 5+ years, doing my own list proved challenging, but I tried. See the entries from my friends Marilyn Roxie and Jan if you haven’t yet!
5. Various – Sound Shapes, 2012
Sound Shapes is a unique PS3 platformer where music is crucial. Finding coins adds new notes and rhythms to what you hear. Visit the level editor to see they’ve merged a sequencer with the side-scrolling grid.
With cute, colorful designs and no plot, SS is a calming experience. The songs match this with an organic downtempo sound. They form simple melody-loops through synths, e-piano, mallets and other clear-cut sounds. These are refreshing, simple songs with a wide appeal. They could open the gate to enjoying EM for outside listeners and kids. SS makes both music and level design easy to grasp.
In the end, only Jim Guthrie’s Corporeal songs had their own release. I found this odd; what’s a musical game with no full soundtrack? I’d love full versions for Robot And Proud songs like “Aquatica”, similar as his other work gets. As time flies, the SS hype fades and a sequel looks doubtful. A true shame; the PS4 holds so much potential for their concept.
Yes, Neopets had a video game, and even it had good music. The Darkest Faerie’s sound is pure new age fantasy; flutes and celtic harp twinkle in every corner. Battle themes aside, Hall fills the game with a strong sense of travel and enchanted feather-light ambience. Many songs ramble as a result, but his themes for known Neopets lands are clear peaks. “Meridell” takes every tone a medieval town needs; proud, tender, casual, a tad lonely. “Faerieland” is what you expect; cloudy new age bliss dipped in choir and rosy flute. Both songs recall Enya’s hits to charming effect. A moment I love is the sad little harp heard in Brightvale Outskirts.
While I can’t say ‘play all 101 songs together!’ I can direct you to my playlist of favorites.
Oh, Ecco. I didn’t have to play the actual game to admire him. How? Hearing the Sega CD music. The SCD added CD audio to the Genesis, making this live VGM pre-Nintendo 64. The result? A rich, gorgeous new age score with all the right Vangelis-isms. Flutes, mallets, piercing drums, synth shimmers; you name it. You say “Aquatic Ambience” is close as early VGM gets to ambient? Hear “Medusa Bay”. ‘New age about dolphins’ won’t prepare you for something so grim. I’d say the same for the rest, since Nilsen builds it around the high stakes in Ecco’s quest to save his stolen pod. It’s a sad story once you look past the weirdness that aliens took them.
The synths merge space with water perfectly. Their cries and warbles reflect both alien threats and the ocean’s mystery. Familiar as dolphins are, the lack of humans added to the game’s alien aura. Said ‘warbling’ evokes pure water yet shifts pitch like a horde of popping bubbles. It’s vulnerable, it’s flexible, it improves any song. One of the best synth sounds I know.
I didn’t need five “Machine” reprises, but skipping a few makes this a solid album. As VGM it’s truly unique for its time. Hear this if you’re a Tangerine Dream and/or Vangelis fan. “Saint Gabriel’s Mask” from the sequel is unmissable too.
Before point-and-click fell from grace, Humongous’ ‘edutainment’ games won many awards. Pajama Sam 2 was my favorite. Why? The unique setting: a weather factory in the clouds. At World Wide Weather, talking chairs and living machines plan the weather.
Julian Soule’s music completes this easygoing sky-world. His lively tap-along rhythms and piano chords are a great fit for the factory’s constant motion. A key trait is the sax peering through that motion. Not the usual bold, beefy saxo we know; this one is utopian, almost dreamlike. Someone make sky-jazz happen, please.
To contrast, the offices play it cooler with a lounge accent. The piano softens, joining warm bass to form some of HE’s most relaxing songs. Now I know how I got my knack for easy listening.
I know HE is too niche for a music release, but I hoped for more interest post-vaporwave. After all, the popular Hologram Plaza sampled this game.
With such an enormous range, ND’s music could fit many lists. I can’t choose from 30+ soundtracks, but I know STFD’s belongs in my top 5. As the second-ever ND, STFD has many off-putting quirks. Awkward pacing, hammy acting… but the music is a thrilling neo-noir oddity by itself. Noticing it’s depths helped me find more respect for the game.
The persistent gloom is a early-ND quirk. Where the first game had murder, this had death threats. Kevin’s strength for domestic yet secretive piano stays, but a jazz accent takes hold. Plucked strings, vibraphone, flute and double bass create a discreet, sinister aura. The intrigue lies in how it portrays NY at night. Themes like “Dwayne Night” and “Ext Night” dive you into the slow tension of trespassing. Empty parking lots and offices filled my mind. They stress the city’s size so well despite lasting under a minute. The ’99 PC dust only adds to the effect.
Main theme “STFD” perfectly crosses the NYC glamor with a more sensitive mood. Here, the ritzy trumpet meets the Early Nancy Piano at it’s fragile, wistful finest. I guess Manthei meant this to mirror the game’s soap opera theme, but it always sounded extra sad to me.